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Trabajo profesional

Void.GG

Led architecture and delivery for a fast-moving esports platform across web, mobile, and backend systems, improving performance, release speed, and team velocity.

Rol
Technical Lead
Trayectoria
-
Duración
2 yrs 4 mo
En esta página 1 sección

Work notes

Completed work

Leading innovation in gaming and esports with Void

Estimated reading time
About 2 minutes
In this project story
6 sections

At Void, I led technical work across a fast-moving gaming and esports platform with web, mobile, backend, and real-time requirements. The job was not only to make the product work. It was to help the team move faster without letting the architecture collapse under that speed.

What I led

  • Architecture direction
    across microservices, microfrontends, mobile apps, and real-time features, defining the boundaries that kept the platform coherent as it grew.
  • Cross-functional delivery
    for a 14+ person team spanning engineering, design, and product work across multiple tracks at once.
  • Release systems and engineering standards,
    including CI/CD, documentation, code quality, and the operational guardrails that made shipping more predictable.
  • Performance ownership
    across API behavior, caching strategy, front-end rendering, and live product surfaces powered by Socket.io.

Key outcomes

  • 35% better system performance
    after improving APIs, caching, and real-time services under high-concurrency conditions.
  • 95%+ sprint velocity
    while helping a 14-person team keep shipping at pace under a demanding roadmap.
  • Around 60% faster deployments
    after improving CI/CD and the systems behind release work.
  • 40% less tech debt
    by tightening standards, modular boundaries, and architectural expectations.

Technical highlights

Frontend and mobile

React.js, Next.js, TypeScript, React Native, Redux Toolkit, Mantine UI, CSS Modules

Platform and backend

Node, Nest.js, Express.js, Socket.io, MongoDB, PostgreSQL, AWS, Docker

Quality and DX

GitHub Actions, Jest, Cypress, Storybook, Sentry, ESLint, NX, Developer Documentation

Void home experience
Void’s web experience for gaming communities and creators.

Real-world impact

Void had to support live tournaments, community features, and fast product iteration without service degradation. The architecture decisions mattered because they affected real user engagement, real release cadence, and the team’s ability to respond quickly to new opportunities in the platform.

Void product interface

Why it mattered

Void brought together a lot of what I care about: product pace, team leadership, real-time systems, and architecture that has to survive growth.

It is one of the clearest examples of how I like to lead: close to the code, focused on outcomes, and serious about removing friction for the team.

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