Led architecture and delivery for a fast-moving esports platform across web, mobile, and backend systems, improving performance, release speed, and team velocity.
Built and scaled the official X Games digital platform — a high-traffic sports media site serving millions of fans — with real-time live streaming, geo-based access control, and a programmatic ad infrastructure powered by Google Ad Manager.
Built Lumen UI: shared design foundations for Astro, React, Web Components, and native interfaces, with accessible primitives, product layouts, Figma, and AI tooling.
Connects web and native interfaces through shared tokens and explicit component contracts
Combines accessible controls, charts, maps, and operational layouts with platform-native authoring
Built an iPhone-first private visual content studio for selecting strong photos, applying transparent on-device enhancements, composing layouts, and exporting social-ready work.
Keeps core photo analysis, scoring, editing, and caption preparation on the iPhone
Built a bilingual, offline road-trip card game that turns one passenger-operated phone into a shared scoreboard, deck library, and private trip journal.
Ships a complete 350-card bilingual Road Trip Mix for offline play